Life in New Eden is complex enough without having to perform unnecessarily cumbersome and essentially pointless tasks. You know the ones I'm talking about--the ones that make me mutter and/or loudly interject foul language on voice comms or type really bad words in corp chat, thereby tarnishing the shine on my otherwise golden glowing halo. Therefore to maintain my normally angelic demeanor and protect my friends from sudden expletive-laden outbursts, I propose that the following irritations be removed from the game:
- Inability to contract damaged items. Explain to me just how the hell it is that we can pull market data from systems across a region, contract data from the entire universe, communicate via chat and EVE-mail across New Eden, and yet apparently can't "communicate" (in an implied fashion) with local or remote support crews to repair items we want to contract. Just do the math, tell me how much it will cost to repair damaged items, and let ME decide if I want to pay and continue with contract creation or not. Don't just require me to cancel the contract and tell me tough luck. That's stupid and makes no sense in a universe where spaceships are capable of zipping between star systems and communication to even the remotest regions are instantaneous. It's particularly annoying when I want to contract things that are dozens of jumps away from me.
- Requiring me to manually stop my training and leave my ship before clone jumping. Just stop the friggin' training and extract me from my ship automatically, FFS--and then pop up a dialog reminding me (if you MUST) that the clone jump will occur when the "session change" (or however you want to humorously describe it in game world terms) is completed. Having to stop skill and leave ship manually is the dumbest time waster EVER. And then...when I'm in my other clone, restart the goddam training for me. Don't you think the coding that transfers my consciousness would have registered what I was training and sent the "restart" command along in the datastream?
- Being asked for a password for a container that is in my hangar. If I can right click the container and ask it to retrieve the password to my email box, why the HELL are you asking me to type the damn thing in? Let's just assume that if I can easily get the password via a game mechanic, that I already know it...and open the frakking can when I double-click it, without interrupting my process or expecting my senile brain cells to remember the password from one day, week, month or year to the next.
- Having to view a contract before it can be accepted. I contract stuff between my "business associates" all the time. I'd like to be able to designate any other character as a Trusted Partner. When right clicking on any contract in my journal from a Trusted Partner, the menu would include the word Accept--allowing me to quickly and easily do so. Furthermore, I would like the option to Accept All Trusted contracts at one time. Really, the contract mechanics are beyond annoying.
Yarr!
List of Participants:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter - It's the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE's Weekend Warrior, EVE Blog Banter #9
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You're Fired
- Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- Estel Arador Corp Services, You've got mail
- Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
- Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
- Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
- Postcards from EVE, 2009.07.02.00.29.06
- Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
- Warp Scrammed, Blog Banter 9 – Never Too Fast
- Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
- Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
- Mike Azariah, I don't put much stock in it...
- Rettic's Log, Blog Banter: Overview Overload
- A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
- Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
- Roc's Ramblings, Blog Banter #9 – Taking Things Slow
- The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
- Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
- Lyietfinvar, Remove that monopoly
- Sceadugenga, Blog Banter #9
- Industrialist with Teeth, EVE Blog Banter #9


